A downloadable game for Windows

A metriodvania made for with a group for our first year Coursework. A bit rough around the edges, but is currently in the process of being polished for further demonstrastion

Controls keyboard/[gamepad]:

A/D/[leftstick]-move

J/[A]-jump

Abilities:

 K/[X] + Direction (when obtained)

P/[start]-pause


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Breakdown

Autotiling:

Allow the stages to be tiled automatically, a class was created that goes the entire length of the room tile by tile and checks if it's on a space with collision and and what surrounding tile are also colliders. Then depending on the result, a sprite is placed in the position.

Camera:

The camera works by pushing all the sprites in the scene, utilising a matrix which makes it look like the camera is moving. It should be noted that the camera also has it's bounds automatically calculated in order to stop it from moving out of bounds.

Level collision:

The levels are effectively giant collider boxes overlapping over eachother, and each level class just calls a series of "newSolid" functions, which places said coliders in the world.  I didn't know much about tiles at this point so I chose I method that would be easy for the level designer to understand.

Download

Download
project memoir [executable].zip 12 MB
Download
Memoir Mirage [Revsion1].zip 12 MB

Comments

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Could you please let the healing points double as save points?

(1 edit)

We'll work on that for the revised version