Legaia Labyrinth
A downloadable game
Legia Labyrinth is a solo jam project made for the GJL Game Parade Spring 2021.
I used this gamejam as an opportunity to learn about the implementation of some RPG mechanincs. Since this was just being done by myself, I tried to make a game that could scale well with minimal input, hence why it eneded up being a dungeon-crawling auto battler.
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Breakdown
Starting the battle:
When the battle begins, a list of enemies is spawned, I made sure that the enemies are spawned around a local transform with equal distribution.
As a bit of balancing the enemies are also given the average level of all of the player's allies. I believe this encourages making sure all allies where around the same level and don't get picked off by stronger enemies
Ending the battle:
Every frame, both parties get checked to make sure all their memebers are alive. depending on whether all the enemies are dead or all allies are dead the players either continue on with the dungeon or get sent back to the main screen after losing
Affecting all allies:
For some classes and events, all allies are effected, so I added the functions here, it just iterates through each member of the party and either heals or revives them
Event timer:
Events in the dungeon are effectly a list of integers, when ever I want the player to go to a new event, I start a coroutine then counts down an integer, normally I would use waitforseconds(x) where x is the time needed to pass, but I needed a variable to use for the timer, hence my approach.
Made with: Unity
Status | Prototype |
Author | Kurovah |
Genre | Role Playing |
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